We all love beginnings.
New jobs. New years. New relationships.
Beginnings are hopeful, exciting, and clean.
But rarely do we celebrate what had to end to make that beginning possible.
Seneca’s words remind us of a more profound truth:
Before the page can turn, the hand must let go.
I’ve seen it in my clients.
The man who couldn’t fully start his wellness journey until he put down the story that he didn’t have time.
The woman who kept attracting chaos until she finally ended her addiction to over-giving.
The leader who couldn’t grow his business until he ended the need to be everything to everyone.
Where across the course of your day today, could you consider where it might be that you need to call time on an energy expenditure, in order to get flow on your next big thing?
We say we want change.
But change doesn’t come from addition.
It comes from subtraction.
From saying goodbye.
Saying no to what’s no longer aligned. Letting go of who you thought you had to be. Choosing rest over relentless proving. Releasing the relationship that feeds your fear.
This is where physiology becomes psychology.
Because the body remembers what the mind tries to ignore.
If you're feeling stuck, tired, or unclear, it may not be because you haven’t started something new.
It may be because you haven’t ended something old.
Where across the course of your day today, could you consider where it might be that you become aware of old habits dying hard?
Habits, especially those formed over long periods, become automatic. Even when they no longer serve us (or even harm us), they often persist. Changing them requires deliberate effort, awareness, and sometimes a certain level of discomfort.
Someone might intellectually know they need to stop staying up late or constantly checking their phone, but emotionally and physiologically, the body resists the change.
A person might leave a toxic job but still carry the same overworking habits into the next one.
Old habits live in the nervous system.
They’re not just mental, they’re embodied.
To break an old habit, you don’t just need a new thought.
You need a new state, a new rhythm.
A new relationship with stress, identity, and reward.
And that’s why old habits die hard, but also why they can die.
With the right approach, intention, and repetition…
They can die, and something stronger can rise in their place.
Where across the course of your day today, could you consider where it might be that you take a bizarro world approach to some of your daily habits?
"Bizarro world" refers to a situation, place, or reality where everything is the opposite of what you would normally expect, where logic is flipped, values are reversed, and things feel oddly off, absurd, or surreal.
The term originates from DC Comics, where Bizarro is a character created as a distorted, mirror-image counterpart of Superman. He lives on "Bizarro World" (also called Htrae; "Earth" spelled backwards)
In Bizarro World, up is down, wrong is right, ugly is beautiful, and chaos is normal.
"Bizarro World" moments often show up when your beliefs are challenged, reality no longer matches your expectations, and you’re going through cognitive dissonance or paradigm shifts.
And that’s not always a bad thing.
Your habits should serve you, support you, nurture you and sustain you.
Sometimes, what feels bizarre is simply the unfamiliar new normal forming.
Growth can feel like a Bizarro World at first, until the unfamiliar becomes the empowered.
Endings take courage. But they make space.
Space for breath.
Space for clarity.
Space for the version of you that's been waiting.
So if you’re in a season of discomfort, don’t rush it.
It may not be a breakdown. It may be a breakthrough. It may be the end of something ready to fall away, and the beginning of something your soul has been silently preparing for.
Every sunrise begins with darkness.
So too does your next chapter.
While you’re thinking about that, think about this and have a Gr8 day!
Be well.
DL
“Us do opposite of all Earthly things! Us hate beauty! Us love ugliness!”
Bizarro Superman - Tales of the Bizarro World (DC Comics, 1958)